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Compile (All supported by XNA): Image Files: *.bmp, *.jpg, *.png, *.tga, *.dds; Audio Files: *.wav, *.mp3, *.wma; Sprite Font Files: *.spritefont; With the source Code, just add more file types(Like .
The Mono Game Pipeline tool is used to create and manage Mono Game content projects.
Once the project has been created, we'll run it to verify that it builds and that we have everything set up properly: Now that we have a game project, we can create a Mono Game Pipeline project.
Cocos Sharp requires very specific naming of font files – they must be in the format of [Font Type]-[Font Size].To keep things simple, we’ll use the same folder to hold our input and output files.In other words we’ll change the Output Folder to be : This defines the target platform for the content.Change the File name to Content Project and click the Save button: Once the project is created, the Mono Game Pipeline tool will display information about the project when the root Content Project item is selected: Let’s look at some of the most important options for the content project.
This is the folder (relative to the content project itself) where the output files will be saved.All Mono Game installers can be found on the Mono Game Downloads page.